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2013

Hanwook Park and Chang-Hun Kim, "Multi-exemplar Inhomogeneous Texture Synthesis," Computer & Graphics, Volume 37, pp. 54-64, online published, March 2013.

So Hyun Jung, Si Hyung Park and Chang Hun Kim, "Simulation of Morphology Changes in Drying Leaves," Computer Graphics Forum, accepted, 2013.

Jae Ho Lim, Han Wook Park, Jong Hyun Kim and Chang Hun Kim, "A Particle-Grid Method for Opaque Ice Formation," Computer Graphics Forum, accepted, 2013.

Sungho Lee, Taejung Park and Chang Hun Kim, "Primitive Trees for Precomputed Distance Queries," Computer Graphics Forum, accepted, 2013.

2012

Po-Ram Kim, Ho-Young Lee, Jong-Hyun Kim and Chang-Hun Kim, "Controlling shapes of air bubbles in a multi-phase fluid simulation," The Visual Computer, Volume 28, Number 6-8, pp. 597-602, June 2012.

Taejung Park, Sung-Ho Lee and Chang-Hun Kim, "Analytic Solutions of Integral Moving Least Squares for Polygon Soups," IEEE Transactions on Visualization and Computer Graphics, Volume 17, Number 12, pp. 572-582, October 2012.

Sung-Ho Lee, Taejung Park, Jong-Hyeon Kim and Chang Hun Kim, "Adaptive Synthesis of Distance Fields," IEEE Transactions on Visualization and Computer Graphics, Volume 17, Number 7, pp. 1202-1206, July 2012.

Po-Ram Kim, Ho-Young Lee, Jung Lee and Chang-Hun Kim, "Anisotropic Particle Level-Set Method for Multiphase Fluid," Journal of Research and Practice in Information Technology, to appear, 2012.

Jung Lee, Sun-Jeong Kim and Chang-Hun Kim, "Remeshing Visual Hull Approximation by Displaced Butterfly Subdivision Surfaces," Applied Mathematics & Information Sciences, to appear, 2012.

Hanwook Park, Youngbin Kim and Chang-Hun Kim, "Large Inhomogeneous Texture Synthesis," Applied Mathematics & Information Sciences, to appear, 2012.

Shin-Jin Kang, Young Bin Kim, Taejung Park and Chang-Hun Kim, "Automatic player behavior analysis system using trajectory data in a massive multiplayer online game," Multimedia Tools and Applications, online published, March 2012.

2011

SoHyeon Jeong, Tae-hyeong Kim and Chang Hun Kim, "Shrinkage, Wrinkling and Ablation of Burning Cloth and Paper," The Visual Computer, Volume 27, Number 6-8, pp. 417-427, June 2011.

Soo-Kyun Kim, Jung Lee and Chang Hun Kim, "Clearer Line-Drawings of 3D Models Rendered More Quickly on a GPU," Journal of Information, Volume 14, Number 7, pp. 2243-2250, October 2011.

2010

Shin-Jin Kang, YongO Kim and Chang Hun Kim, "Live path: adaptive agent navigation in the interactive virtual world," The Visual Computer, Volume 25, Number 5-7, pp. 469-477, June 2010.

Seung-Ho Shin, Hyeong Ryeol Kam and Chang Hun Kim, "Hybrid Simulation of Miscible Mixing with Viscous Fingering," Computer Graphics Forum, Volume 29, Number 2, pp. 675-683, May 2010.

2009

Ho-Young Lee, Jeong-Mo Hong and Chang-Hun Kim, "Simulation of Swirling Bubbly Water using Bubble Particles," The Visual Computer, Volume 25, Number 5-7, pp. 707-712, March 2009.

Ho-Young Lee, Jeong-Mo Hong and Chang-Hun Kim, "Interchangeable SPH and Level set Method in Multiphase Fluids," The Visual Computer, Volume 25, Number 5-7, pp. 713-718, May 2009.

Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong and Chang-Hun Kim, "Procedural Synthesis using Vortex Particle Method for Fluid Simulation," Computer Graphics Forum, Volume 28, Number 7, pp. 1853-1859, October 2009.

Chang-Hun Kim and Seung-Ho Shin, "A Phase-Field Model for the Pinchoff of Liquid-Liquid Jets," Journal of the Korean Physical Society, Volume 55, Number 4, pp. 1451-1460, October 2009.

2008

Jeong-Mo Hong, Ho-Young Lee, Jong-Chul Yoon and Chang-Hun Kim, "Bubbles Alive," ACM Transactions on Graphics (In Proceedings of ACM SIGGRAPH 2008), Volume 27, Number 3, Article 48, August 2008.

Jeong-Mo Hong, Jong-Chul Yoon and Chang-Hun Kim, "Divergence-constrained Moving Least Squares for Fluid Simulation," Computer Animation and Virtual Worlds (CASA 2008), Volume 19, pp. 469-477, August 2008.

Yong C. Choi and Chang-Hun Kim, "Adaptive Fuzzy Logic for Focusing in Optical Disk Player," IEEE Transactions of Consumer Electronics, Volume 54, Number 2, pp. 545-550, May 2008.

2007

Yong C. Choi and Chang-Hun Kim, "CDP servo system control using fuzzy logic control," IEEE Transactions of Consumer Electronics, Volume 53, Number 4, pp. 1314-1321, November 2007.

Seung-Ho Shin and Chang-Hun Kim, "Target-driven liquid animation with interfacial discontinuities," Computer Animation and Virtual Worlds (CASA 2007), Volume 18, Number 4-5, pp. 447-453, 2007.

2006

Byung-Seok Roh and Chang-Hun Kim, "Controllable multi-phase smoke with Lagrangian particles," LNCS(Proc. of Computer Graphics International '2006), Volume 4035, pp. 115-123, 2006.

Yoon-Sik Shim and Chang-Hun Kim, "Evolving Physically Simulated Flying Creatures for Efficient Cruising," Artificial Life, MIT Press, Volume 12, Number 4, pp. 561-591, 2006.

Soo-Kyun Kim, Sun-Jeong Kim and Chang-Hun Kim, "Extraction of Ridges-Valleys for Feature-Preserving Simplification of Polygonal Models," LNCS(Proc. of ICCSA '2006), Volume 3992, pp. 279-286, 2006.

Soo-Kyun Kim and Chang-Hun Kim, "Extracting Feature Lines from Unstructured Meshes Using a Model Feature Map," Integrated Computer-Aided Engineering, Volume 13, Number 2, pp. 101-112, 2006.

2005

Yoo-Kil Yang, Jung Lee, Soo-Kyun Kim and Chang-Hun Kim, "Adaptive Space Carving with Texture Mapping," LNCS on Computational Science and Its Applications - ICCSA 2005, Volume 3482, Number 3, pp. 1129-1138, May 2005.

Jung Lee, Jun-Yong Ji, Soo-Kyun Kim and Chang-Hun Kim, "User-Guided 3D Su-Muk Painting," LNCS on Computational Science and Its Applications - ICCSA 2005, Volume 3482, Number 3, pp. 1139-1147, May 2005.

Soo-Kyun Kim, Jung Lee and Chang-Hun Kim, "Surface Simplification with Semantic Features Using Texture and Curvature Maps," LNCS on Computational Science and Its Applications - ICCSA 2005, Volume 3482, Number 3, pp. 1080-1088, May 2005.

Jeong-Mo Hong and Chang-Hun Kim, "Discontinuous Fluids," ACM Transactions on Graphics (In Proceedings of ACM SIGGRAPH 2005), Volume 24, Number 3, pp. 915-920, 2005.

Jin-Kyung Hong and Chang-Hun Kim, "Animating Smoke with Dynamic Balance," Computer Animation and Virtual Worlds (CASA 2005), Volume 16, Number 3-4, pp. 405-414, 2005.

Soo-Kyun Kim and Chang-Hun Kim, "Finding Ridges and Valleys in a Discrete Surface Using a Modified MLS Approximation," Computer Aided Design, Volume 37, Number 14, pp. 1533-1542, 2005.

Jong-In Choi and Chang-Hun Kim, "Sports Equipment Based Motion Deformation," LNCS on Computational Science and Its Applications - ICCSA 2005, Volume 3482, Number 3, pp. 1148-1156, May 2005.

2004

Jeong-Mo Hong and Chang-Hun Kim, "Controlling Fluid Animation with Geometric Potential," Computer Animation and Virtual Worlds (CASA 2004), Volume 15, pp. 147-157, 2004.

Jung Lee and Chang-Hun Kim, "Polygonal Space Carving with Geometric Anti-aliasing," The Visual Computer, Volume 20, Number 4, pp. 229-242, 2004.

Suyoung Chi, Jaeyeon Lee, Jung Soh, Dohyung Kim, Weongeun Oh and Chang-Hun Kim, "Visualization of Dynamic Characteristics in Two-Dimensional Time Series Pattern: An Application to Online Signature Verification," WISA 2004, LNCS, Volume 2908, pp. 395-409, 2004.

2003

Beom-Soo Oh and Chang-Hun Kim, "Progressive Reconstruction of 3D Objects from a Single Free-Hand Line Drawing," Computer & Graphics, Volume 27, Number 4, pp. 581-592, August 2003.

Byeong-Seon Jeong, Sun-Jeong Kim and Chang-Hun Kim, "A Robust Reconstruction Algorithm of Displaced Butterfly Subdivision Surfaces from Unorganized Points," LNCS on Mathematics of Surfaces 2003, pp. 182-195, September 2003.

Jeong-Mo Hong and Chang-Hun Kim, "Animation of Bubbles in Liquid," Computer Graphics Forum, Volume 22, Number 3, pp. 253-262, September 2003.

Beom-Soo Oh and Chang-Hun Kim, "Self-Correctional 3D Shape Reconstruction from a Single Freehand Line Drawing," LNCS on Computational Science and Its Applications - ICCSA 2003, Volume 2669, Number 3, pp. 528-538, May 2003.

Shin-Jin Kang, Sun-Jeong Kim and Chang-Hun Kim, "Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting," LNCS on Computational Science and Its Applications - ICCSA 2003, Volume 2669, Number 3, pp. 599-608, May 2003.

Soo-Kyun Kim, Sun-Jeong Kim and Chang-Hun Kim, "A Feature-Preserved Simplification for Autonomous Facial Animation From 3D Scan Data," LNCS on Computational Science and Its Applications - ICCSA 2003, Volume 2669, Number 3, pp. 640-649, May 2003.

2002

Sun-Jeong Kim and Chang-Hun Kim, "Surface Simplification Using Discrete Curvature Norm," Computer & Graphics, Volume 26, Number 5, pp. 657-663, October 2002.

Chang-Hun Kim, Myoung-Hee Kim and Myung-Soo Kim, "Computer Graphics in Korea," ACM Computer Graphics, Volume 36, Number 2, pp. 22-26, May 2002.

Won Ki Jeong and Chang-Hun Kim, "Direct reconstruction of displaced subdivision surface from unorganized points," Graphical Models, Volume 64, Number 2, pp. 78-93, March 2002.

2001

Beom-Soo Oh and Chang-Hun Kim, "Fast reconstruction of 3d objects from single free-hand line drawing," LNCS on Visual Form 2001, Volume 2059, pp. 706-715, May 2001.

1999

Beom-Soo Oh and Chang-Hun Kim, "Systematic Reconstruction of 3D Curvilinear Objects From Two-View Drawings," Computer & Graphics, Volume 23, Number 3, pp. 342-352, 1999.

Tae-Jung Suh, Woon-Soon Kim and Chang-Hun Kim, "Two Phase 3D Object Reconstruction from Two-View Drawings," IEICE Trans. on Info. & Sys., Volume E82-D, pp. 1093-1100, 1999.

1997

Chang-Hun Kim, "Computer Graphics in Korea," Computer & Graphics, Volume 21, Number 4, pp. 469-471, 1997.

1996

Seong-Whan Lee, Chang-Hun Kim, Hong Ma and Yuan Y.Tang, "Multiresolution recognition of Unconstrained Handwritten Numerals with Wavelet transform and Multilayer Cluster Neural Network," Pattern Recognition, Volume 29, Number 12, pp. 1953-1961, 1996.

1992

Chang-Hun Kim, "Heuristic Understanding of three Orthographic Views," Journal of Information Processing, Volume 15, Number 4, pp. 510-518, 1992.

1991

Chang-Hun Kim, "Adaptive recognition of on-line Hangul by using Neural Network," IEICE, Volume J74-D-II, Number 10, pp. 1390-1397, 1991.