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Research
Physically-Based Simulation
Fluid Interaction
Fire
Ice and Snow
Water
Smoke
Shell Deformation
User Behavior Analysis
Sentiment Analysis
Outlier Detection
Automatic Player Behavior Analysis
Adaptive Agent Navigation
Crowd Simulation
Graphics Applications
Neuroimage
Artificial Life
3D Geometry Processing
Real domain data visualization
Integral MLS Surface Model
SDF-based Geometry Synthesis
Point-based Geometry and Modeling
Texture Processing
Procedural Synthesis using Vortex Particle Method for Fluid Simulation

1. Abstract

We propose a fast and effective technique to improve sub-grid visual details of the grid based fluid simulation. Our method procedurally synthesizes the flow fields coming from the incompressible Navier-Stokes solver and the vorticity fields generated by vortex particle method for sub-grid turbulence. We are able to efficiently animate smoke which is highly turbulent and swirling with small scale details. Since this technique does not solve the linear system in high-resolution grids, it can perform fluid simulation more rapidly. We can easily estimate the influence of turbulent and swirling effect to the fluid flow.

2. Publication

Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong, Shin Jin Kang, and Chang-Hun Kim, "Procedural Synthesis using Vortex Particle Method for Fluid Simulation", Computer Graphics Forum, Volume 28, No. 7, October 2009

3. Results

Rising smoke

Explosion-like effect


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