Modern computer games and movies often involve complicated large-scale scenes, such as streets of buildings, outback scenes, and caves. Creating large and detailed scenes manually is laborious, so the automatic synthesis of scenes from a small exemplar will be helpful. Recent advances in example-based image and texture editing techniques have provided novice users the ability to manipulate 2D images easily. But the example based synthesis of 3D models is less well explored. We expand this 2D approach into the 3D SDF in this study .
Fig. 1. Adaptively synthesized signed-distance field models. The original signed-distance field model (top left) is synthesized with the proposed method to generate various versions (others).