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2022

Qimeng Zhang, Chang-Hun Kim and Hae Won Byun , "Multi-Finger-Based Arbitrary Region-of-Interest Selection in Virtual Reality," International Journal of Human-Computer Interaction, pp. 1-15 2022

Ki-Hoon Kim, Jung Lee, Chang-Hun Kim and Jong-Hyun Kim, "Visual Simulation of Turbulent Foams by Incorporating the Angular Momentum of Foam Particles into the Projective Framework," Applied Sciences, Volume 12, Number 1, pp. 133 2022
2021

Lin Wang, Qimeng Zhang, Youngbin Kim, Ruizheng Wu, Hongyu Jin, Haoke Deng, Pengchu Luo and Chang-Hun Kim, "Automatic Chinese Meme Generation Using Deep Neural Networks," IEEE Access , Volume 9, November 2021

Myungjin Choi, Jee-Hyeok Park, Qimeng Zhang, Byeung-Sun Hong and Chang-Hun Kim, "Deep Representation of a Normal Map for Screen-Space Fluid Rendering," Applied Sciences, Volume 11, Number 19, September 2021

Ki-Hoon Kim, Jung Lee, Chang-Hun Kim and Jong-Hyun Kim, "Particle-Based Dynamic Water Drops with High Surface Tension in Real Time," Symmetry, Volume 7, July 2021

Byeong-Sun Hong, Qimeng Zhang, Chang-Hun Kim, Jung Lee, Jong-Hyun Kim, "Accelerated Smoke Simulation by Super-Resolution With Deep Learning on Downscaled and Binarized Space," IEEE Access , July 2021

MyungJin Choi, Jeong A Wi, TaeHyeong Kim, Young Bin Kim, Chang Hun Kim, "Learning Representation of Secondary Effects for Fire-Flake Animation," IEEE Access , January 2021

Qimeng Zhang, Ji-Su Ban, Mingyu Kim, Hae Won Byun and Chang-Hun Kim, "Low-Asymmetry Interface for Multiuser VR Experiences with both HMD and Non-HMD users," Sensors, January 2021

Jihye Chung, Seongjin Hong, Shinjin Kang and Changhun Kim, "Sequential UI Behavior Prediction System based on Long Short-Term Memory Networks," Behaviour & Information Technology, pp. 1-12, January 2021
2020

Kisung Jeong, Jinmo Kim, Mingyu Kim, Jiwon Lee, Changhun Kim, "Asymmetric Interface: User Interface of Asymmetric Virtual Reality for New Presence and Experience," Symmetry, Volume 12, pp. 53, January 2020
2019

Mingyu Kim, Jinmo Kim, Kisung Jeong, Changhum Kim, "Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality," International Journal of Human-Computer Interaction, October 2019

Qimeng Zhang, Jaeho Im, Minju Park, Myungjin Choi, Chang-hun Kim, Yoonsik Shim, "Shrubbery-shell inspired 3D model stylization," Computers & Graphics, May 2019

Jihye Chung and Chang-Hun Kim, "Layout Placement Optimization Methods Using Repeated UI Sequence Patterns for Client Applications," Information Visualization, February 2019
2018

Jaeho Im, MyungJin Choi, Jung Lee, Chang-Hun Kim, "An optimized real time algorithm for window frost formation suited to mobile devices," Multimedia Tools and Applications, May 2018

Mingyu Kim, Jiwon Lee, Changhun Kim and Jinmo Kim, "TPVR: User Interaction of Third Person Virtual Reality for New Presence and Experience," Symmetry, April 2018
2017

Young Bin Kim, Kyeongpil Kang, Jaegul Choo, Shin Jin Kang, TaeHyeong Kim, JaeHo Im, Jong-Hyun Kim, and Chang Hun Kim, "Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum," Complexity, December 2017

Young Bin Kim, Jurim Lee, Nuri Park, Jaegul Choo, Jong-Hyun Kim and Chang Hun Kim, "When Bitcoin Encounters Information in an Online Forum: Using Text Mining to Analyse User Opinions and Predict Value Fluctuation," PLOS ONE 2017

Jaeho Im, Jong-Hyun Kim, Wook Kim, Nuri Park, Taehyeong Kim, Young Bin Kim, Jung Lee and Chang Hun Kim, "Visual simulation of rapidly freezing water based on crystallization," Computer Animation and Virtual Worlds, May 2017

TaeHyeong Kim, Eunki Hong, Jaeho Im, Dohyeon Yang, Youngbin Kim and Chang-Hun Kim, "Visual simulation of fire-flakes synchronized with flame," The Visual Computer, May 2017
2016

Young Bin Kim, Nuri Park, Qimeng Zhang, Jun Gi Kim, Shin Jin Kang and Chang Hun Kim, "Predicting Virtual World User Population Fluctuations with Deep Learning," PLOS ONE, December 2016

Jong-Hyun Kim, Jung Lee, Sungdeok Cha and Chang-Hun Kim, "Efficient representation of detailed foam waves by incorporating projective space," IEEE Transactions on Visualization and Computer Graphics, September 2016

Young Bin Kim, Jun Gi Kim, Wook Kim, Jae Ho Im, Tae Hyeong Kim, Shin Jin Kang and Chang Hun Kim, "Predicting Fluctuations in Cryptocurrency Transactions Based on User Comments and Replies," PLOS ONE, August 2016

Jong-In Choi, Sun-Jeong Kim, Chang-Hun Kim and Jung Lee, "Let's be a virtual juggler," Computer Animation and Virtual Worlds, Volume 27, pp. 443-450, June 2016

Jong-Hyun Kim, Jaeho Im, Chang-Hun Kim and Jung Lee, "Subtle Features of Ice with Cloudy Effects and Scratches from Collision Damage," Computer Animation and Virtual Worlds, Volume 27, pp. 271-279, June 2016

Jong-Hyun Kim, Jung Lee and Chang-Hun Kim, "Incorporating Particle Motion into an ADF for Fast Coupling of Fluids with Rigid and Deformable," Computer Animation and Virtual Worlds, June 2016

TaeHyeong Kim, Jung Lee and Chang-Hun Kim, "Physics-inspired controllable flame animation," The Visual Computer, Volume 32, pp. 871-880, May 2016
2015

Young Bin Kim, Shin Jin Kang, Sang Hyeok Lee, Jang Young Jung, Hyeong Ryeol Kam, Jung Lee, Young Sun Kim, Joonsoo Lee and Chang Hun Kim, "Efficiently detecting outlying behavior in video-game players," PeerJ, December 2015

Young Bin Kim, Sang Hyeok Lee, Shin Jin Kang, Myung Jin Choi, Jung Lee and Chang Hun Kim, "Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysis," PLOS ONE, August 2015

Jong-In Choi, Shin-Jin Kang, Chang-Hun Kim, and Jung Lee, "Virtual ball player Synthesizing character animation to control a virtual ball from motion data using interaction patterns," The Visual Computer, Volume 31, pp. 905-914, May 2015

Jong-Hyun Kim, Chang-Hun Kim and Jung Lee, "A hybrid SDF for the detailed representation of liquid-solid mixed surfaces," Computer Animation and Virtual Worlds, May 2015

Hyeong Ryeol Kam, Sung-Ho Lee, Taejung Park and Chang-Hun Kim, "RViz: A Toolkit for Real Domain Data Visualization," Telecommunication Systems, April 2015
2014

Po-Ram Kim, Ho-Young Lee, Jung Lee and Chang-Hun Kim, "Anisotropic Particle Level-Set Method for Multiphase Fluid," Journal of Research and Practice in Information Technology 2014, to be published

Hanwook Park, Youngbin Kim and Chang-Hun Kim, "Large Inhomogeneous Texture Synthesis," Applied Mathematics & Information Sciences 2014, to be published

Jung Lee, Chang-Hun Kim and Sun-Jeong Kim, "Remeshing Visual Hull Approximation by Displaced Butterfly Subdivision Surfaces," Applied Mathematics & Information Sciences, Volume 8, Number 4, pp. 1891-1899, July 2014

Chang-Hun Kim, "Hippocampal and cortical atrophy in amyloid-negative mild cognitive impairments: comparison with amyloid-positive mild cognitive impairment," Neurobiology of Aging, Volume 35, Number 2, pp. 291-300, February 2014

Chang-Hun Kim, "Shape Changes of the Basal Ganglia and Thalamus in Alzheimer's Disease: A Three-Year Longitudinal Study," Journal of Alzheimer's disease, January 2014
2013

Hoyoung Lee and Chang-Hun Kim, "Three-dimensional point cloud based sky view factor analysis in complex urban settings," International Journal of Climatology, November 2013

Shin-Jin Kang, Young Bin Kim, Taejung Park and Chang-Hun Kim, "Automatic player behavior analysis system using trajectory data in a massive multiplayer online game," Multimedia Tools and Applications, Volume 66, Number 3, pp. 383-404, October 2013

SoHyeon Jeong and Chang-Hun Kim, "Combustion Waves on the Point Set Surface," Computer Graphics Forum, Volume 32, Number 7, pp. 225-234, October 2013

Chang-Hun Kim, "Individual Subject Classification of Mixed Dementia from Pure Subcortical Vascular Dementia Based on Subcortical Shape Analysis," PLOS ONE, October 2013

Chang-Hun Kim, "Changes in subcortical structures in early- versus late-onset Alzheimer's disease," Neurobiology of Aging, Volume 34, Number 7, pp. 1740-1747, July 2013

Jaeho Im, Hanwook Park, Jong-Hyun Kim and Chang-hun Kim, "A Particle-Grid Method for Opaque Ice Formation," Eurographics 2013 (Computer Graphics Forum), Volume 32, Number 2, pp. 371-377, May 2013

Sungho Lee, Taejung Park and Chang-hun Kim, "Primitive Trees for Precomputed Distance Queries," Computer Graphics Forum, Volume 32, Number 2, pp. 419-428, May 2013

Jung Lee and Sun-Jeong Kim, "Displaced Butterfly Subdivision Surface Reconstruction from Point Clouds Using MLS Approximation," Advanced Science Letters, February 2013

SoHyeon Jeong, Si-Hyung Park and Chang-Hun Kim, "Simulation of Morphology Changes in Drying Leaves," Computer Graphics Forum, Volume 32, pp. 204-215, February 2013

Hanwook Park and Chang-Hun Kim, "Multi-exemplar Inhomogeneous Texture Synthesis," Computers & Graphics, Volume 37, pp. 54-64, January 2013
2012

Taejung Park, Sung-Ho Lee and Chang-Hun Kim, "Analytic Solutions of Integral Moving Least Squares for Polygon Soups," IEEE Transactions on Visualization and Computer Graphics, Volume 17, Number 12, pp. 572-582, October 2012

Sung-Ho Lee, Taejung Park, Jong-Hyeon Kim and Chang Hun Kim, "Adaptive Synthesis of Distance Fields," IEEE Transactions on Visualization and Computer Graphics, Volume 17, Number 7, pp. 1202-1206, July 2012

Po-Ram Kim, Ho-Young Lee, Jong-Hyun Kim and Chang-Hun Kim, "Controlling shapes of air bubbles in a multi-phase fluid simulation," The Visual Computer, Volume 28, Number 6-8, pp. 597-602, June 2012
2011

Soo-Kyun Kim and Jung Lee, "Clearer Line-Drawings of 3D Models Rendered More Quickly on a GPU," Journal of Information Science, Volume 14, Number 7, pp. 2243-2250, October 2011

SoHyeon Jeong, Tae-hyeong Kim and Chang Hun Kim, "Shrinkage, Wrinkling and Ablation of Burning Cloth and Paper," The Visual Computer, Volume 27, Number 6-8, pp. 417-427, June 2011
2010

Shin-Jin Kang, YongO Kim and Chang Hun Kim, "Live path: adaptive agent navigation in the interactive virtual world," The Visual Computer, Volume 25, Number 5-7, pp. 469-477, June 2010

Seung-Ho Shin, Hyeong Ryeol Kam and Chang Hun Kim, "Hybrid Simulation of Miscible Mixing with Viscous Fingering," Computer Graphics Forum, Volume 29, Number 2, pp. 675-683, May 2010

Taejung Park, Sung-Ho Lee, Jong-Hyun Kim, Chang-Hun Kim, "CUDA-based signed distance field calculation for adaptive grids," 0th IEEE International Conference on Computer and Information Technology (CIT 2010), pp. 1202-1206, January 2010
2009

Chang-Hun Kim and Seung-Ho Shin, "A Phase-Field Model for the Pinchoff of Liquid-Liquid Jets," Journal of the Korean Physical Society, Volume 55, Number 4, pp. 1451-1460, October 2009

Ho-Young Lee, Jeong-Mo Hong and Chang-Hun Kim, "Simulation of Swirling Bubbly Water using Bubble Particles," The Visual Computer, Volume 25, Number 5-7, pp. 707-712, March 2009

Ho-Young Lee, Jeong-Mo Hong and Chang-Hun Kim, "Interchangeable SPH and Level set Method in Multiphase Fluids," The Visual Computer, Volume 25, Number 5-7, pp. 713-718, May 2009

Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong and Chang-Hun Kim, "Procedural Synthesis using Vortex Particle Method for Fluid Simulation," Computer Graphics Forum, Volume 28, Number 7, pp. 1853-1859, October 2009
2008

Jeong-Mo Hong, Ho-Young Lee, Jong-Chul Yoon and Chang-Hun Kim, "Bubbles Alive," ACM Transactions on Graphics, Volume 27, Number 3, August 2008

Jeong-Mo Hong, Jong-Chul Yoon and Chang-Hun Kim, "Divergence-constrained Moving Least Squares for Fluid Simulation," Computer Animation and Virtual Worlds, Volume 19, pp. 469-477, August 2008

Yong C. Choi and Chang-Hun Kim, "Adaptive Fuzzy Logic for Focusing in Optical Disk Player," IEEE Transactions on Consumer Electronics, Volume 54, Number 2, pp. 545-550, May 2008
2007

Seung-Ho Shin and Chang-Hun Kim, "Target-driven liquid animation with interfacial discontinuities," Computer Animation and Virtual Worlds, Volume 18, Number 4-5, pp. 447-453 2007

Taejung Park and Chang-Hun Kim, "Progressive Compression of Geometry Information with Smooth Intermediate Meshes," Iberian Conference on Pattern Recognition and Image Analysis 2007, Volume 4478, pp. 89-96 2007

Yong C. Choi and Chang-Hun Kim, "CDP servo system control using fuzzy logic control," IEEE Transactions on Consumer Electronics, Volume 53, Number 4, pp. 1314-1321, November 2007
2006

Byung-Seok Roh and Chang-Hun Kim, "Controllable multi-phase smoke with Lagrangian particles," LNCS(Proc. of Computer Graphics International '2006), Volume 4035, pp. 115-123 2006

Soo-Kyun Kim and Chang-Hun Kim, "Extracting Feature Lines from Unstructured Meshes Using a Model Feature Map," Integrated Computer-Aided Engineering, Volume 13, Number 2, pp. 101-112 2006

Soo-Kyun Kim, Sun-Jeong Kim and Chang-Hun Kim, "Extraction of Ridges-Valleys for Feature-Preserving Simplification of Polygonal Models," LNCS(Proc. of ICCSA '2006), Volume 3992, pp. 279-286 2006

Yoon-Sik Shim and Chang-Hun Kim, "Evolving Physically Simulated Flying Creatures for Efficient Cruising," Artificial Life, Volume 12, Number 4, pp. 561-591 2006
2005

Jeong-Mo Hong and Chang-Hun Kim, "Discontinuous Fluids," ACM Transactions on Graphics, Volume 24, Number 3, pp. 915-920 2005

Jin-Kyung Hong and Chang-Hun Kim, "Animating Smoke with Dynamic Balance," Computer Animation and Virtual Worlds, Volume 16, Number 3-4, pp. 405-414 2005

Jong-In Choi and Chang-Hun Kim, "Sports Equipment Based Motion Deformation," LNCS on Computational Science and Its Applications - ICCSA 2005, Volume 3482, Number 3, pp. 1148-1156, May 2005

Jung Lee, Jun-Yong Ji, Soo-Kyun Kim and Chang-Hun Kim, "User-Guided 3D Su-Muk Painting," LNCS on Computational Science and Its Applications - ICCSA 2005, Volume 3482, Number 3, pp. 1139-1147, May 2005

Soo-Kyun Kim and Chang-Hun Kim, "Finding Ridges and Valleys in a Discrete Surface Using a Modified MLS Approximation," Computer-Aided Design, Volume 37, Number 14, pp. 1533-1542 2005

Soo-Kyun Kim, Jung Lee and Chang-Hun Kim, "Sports Equipment Based Motion Deformation," LNCS on Computational Science and Its Applications - ICCSA 2005, Volume 3482, Number 3, pp. 1080-1088, May 2005

Yoo-Kil Yang, Jung Lee, Soo-Kyun Kim and Chang-Hun Kim, "Adaptive Space Carving with Texture Mapping," LNCS on Computational Science and Its Applications - ICCSA 2005, Volume 3482, Number 3, pp. 1129-1138, May 2005
2004

Jeong-Mo Hong and Chang-Hun Kim, "Controlling Fluid Animation with Geometric Potential," Computer Animation and Virtual Worlds, Volume 15, pp. 147-157 2004

Jung Lee and Chang-Hun Kim, "Polygonal Space Carving with Geometric Anti-aliasing," The Visual Computer, Volume 20, Number 4, pp. 229-242 2004

Suyoung Chi, Jaeyeon Lee, Jung Soh, Dohyung Kim, Weongeun Oh and Chang-Hun Kim, "Visualization of Dynamic Characteristics in Two-Dimensional Time Series Pattern: An Application to Online Signature Verification," WISA 2004, LNCS, Volume 2908, pp. 395-409 2004
2003

Beom-Soo Oh and Chang-Hun Kim, "Self-Correctional 3D Shape Reconstruction from a Single Freehand Line Drawing," LNCS on Computational Science and Its Applications - ICCSA 2003, Volume 2669, Number 3, pp. 528-538, May 2003

Beom-Soo Oh and Chang-Hun Kim, "Progressive Reconstruction of 3D Objects from a Single Free-Hand Line Drawing," Computers & Graphics, Volume 27, Number 4, pp. 581-592, August 2003

Byeong-Seon Jeong, Sun-Jeong Kim and Chang-Hun Kim, "A Robust Reconstruction Algorithm of Displaced Butterfly Subdivision Surfaces from Unorganized Points," LNCS on Mathematics of Surfaces 2003, pp. 182-195, September 2003

Jeong-Mo Hong and Chang-Hun Kim, "Animation of Bubbles in Liquid," Computer Graphics Forum, Volume 22, Number 3, pp. 253-262, September 2003

Shin-Jin Kang, Sun-Jeong Kim and Chang-Hun Kim, "Hardware-Accelerated Real-Time Rendering for 3D Sumi-e Painting," LNCS on Computational Science and Its Applications - ICCSA 2003, Volume 2669, Number 3, pp. 599-608, May 2003

Soo-Kyun Kim, Sun-Jeong Kim and Chang-Hun Kim, "Self-Correctional 3D Shape Reconstruction from a Single Freehand Line Drawing," LNCS on Computational Science and Its Applications - ICCSA 2003, Volume 2669, Number 3, pp. 640-649, May 2003
2002

Chang-Hun Kim, Myoung-Hee Kim and Myung-Soo Kim, "Computer Graphics in Korea," ACM SIGGRAPH Computer Graphics, Volume 36, Number 2, pp. 22-26, May 2002

Sun-Jeong Kim and Chang-Hun Kim, "Surface Simplification Using Discrete Curvature Norm," Computers & Graphics, Volume 26, Number 5, pp. 657-663, October 2002

Won Ki Jeong and Chang-Hun Kim, "Direct reconstruction of displaced subdivision surface from unorganized points," Graphical Models, Volume 64, Number 2, pp. 78-93, March 2002
2001

Beom-Soo Oh and Chang-Hun Kim, "Fast reconstruction of 3d objects from single free-hand line drawing," LNCS on Visual Form 2001, Volume 2059, pp. 706-715, May 2001
1999

Beom-Soo Oh and Chang-Hun Kim, "Systematic Reconstruction of 3D Curvilinear Objects From Two-View Drawings," Computers & Graphics, Volume 23, Number 3, pp. 342-352 1999

Tae-Jung Suh, Woon-Soon Kim and Chang-Hun Kim, "Two Phase 3D Object Reconstruction from Two-View Drawings," IEICE Trans. on Info. & Sys., Volume E82-D, pp. 1093-1100 1999
1997

Chang-Hun Kim, "Computer Graphics in Korea," Computers & Graphics, Volume 21, Number 4, pp. 469-471 1997
1996

Seong-Whan Lee, Chang-Hun Kim, Hong Ma and Yuan Y.Tang, "Multiresolution recognition of Unconstrained Handwritten Numerals with Wavelet transform and Multilayer Cluster Neural Network," Pattern Recognition, Volume 29, Number 12, pp. 1953-1961 1996
1992

Chang-Hun Kim, "Heuristic Understanding of three Orthographic Views," Journal of Information Processing, Volume 15, Number 4, pp. 510-518 1992
1991

Chang-Hun Kim, "Adaptive recognition of on-line Hangul by using Neural Network," IEICE Trans. on Info. & Sys., Volume J74-D-II, Number 10, pp. 1390-1397 1991
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