SIGGRAPH Papers

Bubbles Alive
A hybrid method for simulating multiphase fluids such as bubbly water. It's modeled by SPH into an Euler grid-based simulation that handles background flows of large bodies of water and air.
ACM SIGGRAPH 2008, Los Angeles
ACM Transactions on Graphics Vol. 27, No. 3, Article 48, Publication date : August 2008.
Discontinuous Fluids
At interfaces between different fluids, properties such as density, viscosity, and molecular cohesion are discontinuous. To animate small-scale details of incompressible viscous multi-phase fluids realistically, we focus on the discontinuities in the state variables that express these properties.
ACM SIGGRAPH 2005, Los Angeles
ACM Transactions on Graphics Vol. 24, No. 3, pp. 915-920, Publication date : July 2005.

Eurographics Papers

Hybrid Simulation of Miscible Mixing with Viscous Fingering
We simulate solids and liquids dissolving or changing to other substances. We have produced animations showing fluids mixing and objects dissolving.
Computer Graphics Forum, Vol. 29 No. 2, pp.675 - 683, 2010.
Animation of Bubbles in Liquid
A new fluid animation method in which liquid and gas interact with each other, using the example of bubbles rising in water.
Computer Graphics Forum, Vol. 22 No. 3, pp.253 - 262, 2003.

Pacific Graphics Papers

Procedural Synthesis using Vortex Particle Method for Fluid Simulation
A fast and effective technique to improve sub-grid visual details of the grid based fluid simulation.
Computer Graphics Forum, Vol. 28, No. 7, pp. 1853 - 1859, 2009

Others

Evolving Physically Simulated Flying Creatures
for Efficient Cruising
Characteristics of shape and motion of the evolved creatures including flight stability and Strouhal number.
Artificial Life, MIT Press, Vol. 12, No. 4, pp. 561-591, 2006.

Interchangeable SPH and Level set Method
in Multiphase Fluids
Combining SPH and Eulerinan grid-based level set method in multiphase fluids simulation. It improved the accuracy of a simulation and realistic of fluids animation.
The Visual Computer, Vol. 25, No. 5-7, pp. 713-718, 2009.
Simulation of Swirling Bubbly Water using
Bubble Particles
Effect of surface tension using molecule-like movement of bubble particles.
The Visual Computer, Vol. 25, No. 5-7, pp. 707-712, 2009.
Divergence-constrained Moving Least Squares
for Fluid Simulation
A novel method to enforce the facedivergence condition to the interpolated velocity field by moving least squares (MLS) such as bubbly water.
Computer Animation and Virtual Worlds(CASA 2008),
Vol. 19, Issue 3-4, pp. 469-477, 2008.
Target-driven liquid animation with interfacial
discontinuities
Controlling a multi-phase fluid so that it flows into a target shape in a natural way.
Computer Animation and Virtual Worlds, Vol. 18, No. 4-5,
pp. 447-453, 2007.