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CSCE458


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Lecture Outline
⺻ ˾ƺ. ΰ ǻ ȣۿ뿡 ̽ Ѵ.  ñ ǰ ̽迡 Ͽ Ͽ . ̷а ̽   󼼰踦 ϰ ǥϴ нϰ ǻͿ ̿Ͽ üϴ ǽ  Ѵ. о߸ Ͽ 󼼰踦 ǻͻ ϰ ΰ ϰų ߿  õ ϴ ǰִ 󼼰踦 Ͽ . α׷ α׷ ⺻ ϰ  DirectX Ǵ OpenGL ϴ Ƽ̵ ȯ濡 α׷ ϴ н Ѵ. DirectX Ǵ OpenGL  ð нϵ ϳ ⺻ C α׷, ̹ ˰ִ Ͽ Ѵ.
Instructor
â (chkim@korea.ac.kr, 02-3290-3199, ƻа 203ȣ)
Assistants
ؿ (guybrushji@korea.ac.kr),
ȫ (bestinas@korea.ac.kr),
̽ȣ (gop0077@korea.ac.kr)
(02-3290-3574, ƻа 249ȣ)
Time / Classroom
, 10:30 ~ 11:45 am, ƻа 633ȣ
, 14:00 ~ 15:15 pm, ƻа 112ȣ
 
Textbook
Virtual Reality Systems
(John Vince, Addison-Wesley,1995)

Practical Algorithms for 3D Computer Graphics
(R. Stuart Ferguson, A. K. Peters Ltd., 2001)
References
Computer Graphics C Version 2nd Edition
(Donald Hearn and M. Pauline Baker, Prentice Hall, 1997)
Lecture Notes
Week Theory (Mon) Lab. (Wed)
1 (09/01) Class Overview
2 (09/06, 09/08) Introduction to Virtual Reality
3 (09/13, 09/15) Abstract on Various Research Themes
4 (09/20, 09/22) Details on Modeling MAYA Practice
5 ߼
6 (10/04, 10/06) Details on Animation 3D Graphics with OpenGL (1/3)
7 (10/11, 10/13) 3D Graphics with OpenGL (2/3) Mid-Summary
8 (10/18, 10/20) Ư: Digital Geometry Processing (ȫ )
9 (10/25, 10/27) 3D Graphics with OpenGL (3/3) Team & Theme Selection
10 (11/01, 11/03) VR Systems & Applications (1/3) Ư: Collision Detection from Video Game (̴ 迵)
11 (11/08, 11/10)
12 (11/15, 11/17)
Presentation of Paper Analysis & Term Project Plan
13 (11/22, 11/24) VR Systems & Applications (2/3) VR Systems & Applications (3/3)
14 (11/29, 12/01) Human-Computer Interaction Ư: Mobile Game Platform (Ʈ ڻ)
15 (12/06, 12/08) Q & A Final Exam
16 (12/13, 12/15) Term Project Demonstration
Reference Papers
Simplification Surface Simplification Using Quadric Error Metric
Simplification Progressive Meshes
Subdivision Interpolating Subdivision for Meshes with Arbitrary Topology
Point Geometry QSplat: A Multiresolution Point Rendering System for Large Meshes
Fluid Simulation Stable Fluids
Fluid Simulation Real-Time Fluid Dynamics for Games
Terrain Rendering Overview of Quadtree-based Terrain Triangulation and Visualization
Terrain Rendering ROAMing Terrain: Real-time Optimally Adapting Meshes
Terrain Rendering Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
Assignments
#1 3D Modeling Due: October 2, 23:59
#2 3D Renderer Due: October 24, 23:59
Material
- 3D Model Converter
- 3D Studion ASCII Format Model
- QEM Example
Billboard
   Q&A

Update: September 03, 2004